Kid
Alter 8
Spezial
Ninjago
Who Wins the golden weapons?
The Ninjas must stave off the invasion of the General and his skeletons and prevent the general from overtaking the temple. The Ninjas start in front of the temple. In your turn you roll the die and move your Ninja one step for each dot in the result. A watch tower is searched and you find either a golden weapon or must place a skeleton next to your ninja. For their symbols on the die result you move the General or place a skeleton and for the rope symbol you swing your Ninja to another position using the rope. If you start your turn next to a skeleton you must fight it and turn the spinner – if it stops on your color you have won and place the skeleton back on the wall. If you do not win you move the General one step downstairs. When the General steps off the last step he automatically wins a golden weapon from the Ninjas. Once in the game you can use the Sensai to avoid the winning of the fourth weapon by the General. When the last golden weapon has been found and not all weapons are owned by the Ninjas they must fight the general for the ownership of the weapons until either the Ninjas own all of them and win the game or until the General owns all of them and all Ninjas have lost together.
Ninjago is the board game accompanying the new action theme world Ninjago; the opulent and colorful world of the ninja topic was transferred brilliantly, functionally and succinctly to the board game. The cooperative element works well and allows for lots of tactics. Versions are listed in the rules and you can invent your own. The spinner works well and loving details like the rope provide flair and flavor!
Spieler : 2-4
Alter : ages 8+
Dauer : ca. 30 min
Autor : not cited
Grafik : not cited
Titel : ident
Preis : ca. 24 Euro
Verlag : Lego 2011
Genre : Cooperative dice game
Zielgruppe : For children
Sprache : de
Regeln : de en fr it nl
Text im Spiel : no
Kommentar:
Loving details, e.g. the rope
Simple basic mechanisms
Some tactics possible
Versions listed, and you can invent your own
Vergleichbar:
All games with movement by dice and cooperative elements, Tornado Arena for the spinner
Zufall 2
Taktik 3
Strategie__
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 2
Geschicklichkeit 2
Action 2