M.U.L.E.
M.U.L.E. is based on a computer game from the eighties - colonists settle the plane Irata on behalf of the Galactic Federation. M.U.L.E.s - Multiple Use Labor Elements - are used and produce commodities, which colonists then use, store and sell. Surplus or scarcity of commodities influence market prices, planning assists in adaption. You play the introductory game or the tournament game or with optional rules. Main elements of the game are acquisition of land, development and use of M.U.L.E.s for production etc.; supplying colonists and M.U.L.E.s; Production with M.U.L.E.s, prices for products and marketing of products. Other elements are Wampus hunt and gambling, Usage and Spoilage, Production and Pricing, Market and Change of Governor. Events only play a marginal role. When all land has been granted and all goods have been sold, you win with most Credits.
Also published by Tuonela Productions, 2011
Economics game for 3-4 players, ages 14+
Publisher: Lautapelit 2015
Designer: Heikki Harju
Art: Jere Kasanen, Tuuli Hypen, Ossi Hiekkala
Web: www.lautapelit.fi
Users: For experts
Version: en * Rules: en * In-game text: yes