PLAYED FOR YOU

 

Turmbauer

Step by Step, up and up

 

All players build a tower together and let their men climb up.

You receive a set of blocks, made up from neutral cubes and cubes of your color, plus a figure and two building rings. The cornerstone is made up from 4 cubes in neutral colors and is laid down flat on the table. In your turn you roll both dice and must then add a piece to the tower in the size of of the die values, you cannot choose a piece equal to the sum of both dice. You must adhere to the following building rules: You must add a piece if you can. If you roll a double you can choose any block. A new piece must touch one already in the tower with at least one cube area and from Round Two the newly added piece must not touch the table. When you place a piece you must for a chess board pattern, the cubes must be placed exactly one upon the other, the pattern may not shift. The use of a building ring changes a rule for one turn. After you placed the block you may move your figure, any distance over neutral areas and areas in your own color. You can move orthogonally in any direction, but not diagonally. Your man can move up or down one level per step, not per turn, and can also move down and up again elsewhere and cannot move over or onto occupied cubes. When all players have placed all their blocks you win if your man is highest up on the tower. When the tower crashes you win if you were highest up before the crash and did not cause the crash.

Turmbauer is a challenging, good mixture of dexterity and planning, a bit hampered by the luck of the dice rolls. You would know the best spot for the 4-cube piece if the die would just yield a 4!

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Matt Mette

Artist: Martin Hoffmann

Price: ca. 30 Euro

Publisher: Kosmos 2011

Web: www.kosmos.de

Genre: Stacking game

Users: For families

Version: de

Rules: de en

In-game text: no

 

Comments:

Planning possible, but difficult due to dice

Thinking ahead is necessary

Rules often force you to build where you do not want to

 

Compares to:

Die Aufsteiger, Plateau X and other stacking games with upwards movement of figures

 

Other editions:

Cornerstone: Essentials at Good Company Games

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 3