PLAYED FOR YOU

 

Targi

Trade in the desert

 

As a leader of a Tuareg Tribe you trade in dates, salt and pepper for gold and favors and enlargement of your tribe. Goods cards are used to acquire tribe cards, those tribe cards earn you advantages and victory points. The Board is made up from border cards as well as five goods and four tribe cards.

At the start of the round the robber is moved one step; when he arrives at „ambush“ you discard the demand. Then both players alternate to place markers - on free spots along the border, but not on “ambush“ or opposite to an opponent’s marker. This placement determines intersections in the inner region, on which you then place tribe markers. Those placements determine possibilities for actions, which you then implement in any order. Cards you used from underneath tribe markers are replaced with new ones, the border cards under markers remain.

Tribe cards are laid out openly and paid for; if you cannot pay or do not want to, you take the card in hand and can place or discard it later by placing a Targi on the border card „nobleman“. You can only carry a limited amount of goods and gold into the next round.

After the 4th ambush by the robber or when a player lays out a 12th tribe card, you win with most victory points.

Due to the variable display of cards Targi offers a very tactical and forever new game, where the choice of tribe cards is the deciding factor and where you also can block your opponent. A starting player advantage exists, but can be nicely countermanded; often actions and placement of markers are self-evident. Determining actions in the inner region by placing markers at the border is an innovative detail.

 

Players: 2

Age: 12+

Time: 60+

Designer: Andreas Steiger

Art: Franz and Imelda Vohwinkel

Price: ca. 16 Euro

Publisher: Kosmos 2012

Web: www.kosmos.de

Genre: Worker Placement

Users: With friends

Special: 2 players

Version: de

Rules: de en fr nl

In-game text: yes

 

Comments:

Nominated for Kennerspiel des Jahres

For two players only

Innovative placement of player markers

Very tactical

Advantage for first player nicely equalized

 

Compares to:

First game in this combination of mechanisms, in general worker placement games

 

Other editions:

999 Games, Netherlands; Filosofia, Canada; Z-Man-Games USA (all 2013)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0