Sternenschweif
Sprung in die Nacht
Players
receive cards, one Sternenschweif card lies in the middle. Each player places
one card face down, on the call Sternenschweif all cards are turned up. The
strongest card of the round wins, the pony is afraid of the obstacle, the
obstacle burns in the fire end the fire is conquered by the pony. In case of
identical motives the numbers decide. When all three motives are visible, one
must call out Sternenschweif and touch the Sternenschweif card, the fastest
player wins the round. The winner gets all cards, at the end the player with
the most cards wins.
Girls game
* Series: Sternenschweif * 2-4 players from age 7 * Designers: Arno
Steinwender, Christoph Puhl * Agent: White Castle Games * Graphics: Fine
Tuning, Michaela Schelk, Tanja Donner * 69 71 29, Kosmos, Germany, 2006 *** Kosmos
Verlag * www.kosmos.de