Friends
Alter
Spezial 2
Rosenkönig
White Rose fighting Red Rose
York versus Lancaster in a struggle for power in England between 1455 and 1485, War of the Roses, named for the conflict represented by the white rose in the York coat of arms against the red rose in the Lancaster coat of arms. Players each control one of the dynasties and try to control as many areas as possible. The contested realm is represented by a 9x9 grid. The crown piece at the starts sits on the central square of the board showing a compass rose. Players move the crown piece by playing power cards and mark the square reached with a power marker in their own color.
The power cards define possible directions for moving the crown and possible distances, too; each player has a display of five open cards. You can play a card and move the crown; the move can only go over free squares. As an alternative you can draw cards up to a hand of five or play a hero card with a power card, this allows you to switch a marker of your opponent to your own color.
You must make a move unless none is possible. If nobody can move anymore or draw another card or when all power markers have been used the game end. Then both players count their areas made up from squares adjacent via edges. An area has a value of (number of squares)², you add the values and win with the highest score.
Despite its minimalistic rules Rosenkönig is a highly tactical game, all information is visible and you plan to a certain degree despite the chance element of drawing cards. For me this is the best game in series second only to Lost cities, it merits the new edition in the beautiful tin.
Spieler : 2
Alter : ages 10 and up
Dauer : ca. 40 min
Autor : Dirk Henn
Grafik : Tanja Donner, Andreas Steiner, Claus Stephan
Titel : ident
Preis : ca. 20,00
Verlag : Kosmos 2010
Genre : Abstract placement game for 2
Zielgruppe : With friends
Mechanismen : Place pieces
Kommentar:
New edition in the series Klassiker für Zwei
Originally published as Texas, db-Spiele
Good mixture of planning and some chance
Simple rules
Many tactical possibilities
Vergleichbar:
Alcazar and other games where cards determine the use of pieces
Zufall 1
Taktik 3
Strategie__ 1
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action