Pizza-Flitzer

 

Paul and Paula run the fastest pizza service in town, but can only deliver certain pizzas, because the others always turn away from their hands. In his turn a player turns the arrow and accordingly either holds Paul or Paula over a pizza and can take it if it is attracted, or he can take a pizza from a fellow player. For the dog the player must hold Paul or Paula over one of his already collected pizzas and looses it when it is attracted. The first player to collect all three pizzas wins the game.

 

Magnetic memory game * 2-4 players from age 4 * Designer: Gordon MacLeod * Graphics: Reiner Stolte * 69 64 74, Kosmos, Germany, 2005 *** Kosmos Verlag * spielwaren@kosmos.de * www.kosmos.de