PLAYED FOR YOU
Madagascar
Catan Junior
Players embody one of the animal heroes from Madagascar as a part of the Travelling Show or Circus. You are Lion Alex, or Hippo Gloria, Zebra Marty or Giraffe Melman and want to first to set up your circus tents for the Travelling Show to win the game.
You start with two tents and two wagons on the board, and have one Wood and one Sand for basic equipment. You roll the die and receive “Dies and Das” accordingly, that is commodities according to tents already set up, which sit next to commodity hexes on the board. If you roll a six you relocate the animal controller and receive two commodities from her new position. The animal controller on a landscape hex blocks this hex and this hex does not yield commodities when its number is rolled. The commodities are used to pay for setting up tents or wagons or for buying penguin cards. Tents and wagons can only be set up next to your own tents or wagons already in place and only one tent or wagon per lot is possible. Penguin cards are assistance cards and give you additional commodities or a free build or chase off the animal controller. Once per turn you can swap a commodity from your hand with the market.
When you can set up your last, seventh circus tent - a tent on a hex blocked by the animal controller is valid - you win instantly.
What a flexible mechanism the Catan set of rules really is, is neatly demonstrated with this game: It fits the topic wonderfully, the mechanism has been down-scaled for children and yet it is still the basic mechanism from Catan; a fantastic introduction to the Catan universe with a detour to Madagascar.
Players: 2-4
Age: 6+
Time: 30+
Designer: KlausTeuber
Art: DreamWorks, Andreas Resch
Price: ca. 27 Euro
Publisher: Kosmos 2012
Web: www.kosmos.de
Genre: Placement game
Users: For children
Version: de
Rules: de
In-game text: nein
Comments:
Mechanism nicely adapted to the film topic
Basic Catan mechanism well down-graded for a more simple game
Pretty components
Compares to:
Catan junior
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0