Karak
Adventure in the dungeon, an underground labyrinth under Castle Karak. Monsters guard treasures; if you win skirmishes, you receive new equipment and keys to open treasure chests. When the dragon guarding the labyrinth has been defeated, you win with most treasures. Heroes have special abilities; a a turn you have four steps for maximum four labyrinth tiles. A turn comprises movement into unknown territory, skirmish against monsters and, if there was no skirmish, movement in known territory. Combat strength of a hero = dice result plus equipment + spell(s).
Dungeon Crawl for 2-5 players, ages 7+
Publisher: Kosmos Verlag 2021
License: Albi
Designer: Petr Mikša, Roman Hladík
Art: Roman Hladík, Andras Resch, Katharina Fuchs
Editor: Vincent Gatzsch
Web: www.kosmos.de
Users: For children
Version: de en * Rules: cz de en es fr it pl sk * In-game text: no