presentation
Gruselgrütze
Hex, shake ... poof!
Gruselgrütze will be served at the Witch Feast, but it still needs twelve ingredients, which must be in the cauldron before Witch Hilde returns with the Stink Mushrooms for dessert.
Ingredients are in stock next to the test tubes; 40 colored chips for the ingredients are in the Magic Dispenser. The active player shakes the dispenser as often as he likes to let chips fall out - his fellow players put the chips immediately on the corresponding test tubes. If you stop voluntarily, you can put an ingredient from stock into the cauldron, if there are exactly three chips in the corresponding test tube. But if you shake out a fourth chip of the same ingredient color, the test tube explodes - your turn ends without result and Hilde moves to the next carpet of the chip color. If it happens that several test tubes explode at the same time, players decide the order in which Hilde moves to the respective carpet cases. Regardless of how the turn ends, you always place all chips back into the Magic Dispenser. If you manage to achieve a fourth ingredient of two different kinds, you can swap those two ingredients for one that is still missing in the cauldron. When all twelve ingredients are in the cauldron before Hilde arrives at the wooden stool, all players win together.
All ingredients for a felicitous game are in the cauldron, oh, sorry, in the box! The dilemma of continuing with risk or stopping, maybe without placing an ingredient into the cauldron is a thrilling challenge for children and the intensity of shaking is another one. The combination introduces tactic to the game, and results in much conferring and lots of fun for all!
Players: 1-5
Age: 5+
Time: 15+
Designer: Kirsten Hiese
Artist: Gabriela Silveira, Andreas Resch, Katja Witt
Price: ca. 23 Euro
Publisher: Kosmos 2017
Web: www.kosmos.de
Genre: Dexterity, risk/stop
Users: For children
Special: 1 player
Version: de
Rules: de
In-game text: no
Comments:
Nice variant of stop/risk mechanisms
Suitable topic
Pretty design
Simple rules
Compares to:
Stop/Risk with dexterity
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 1
Interaction (brown): 0
Dexterity (green): 3
Action (dark green): 0