Flinke Fliegen

 

Flies want cake, but the flycatcher is on the watch. Players alternate in being flies or flycatchers, all want most of the cake with most cherries on them. If you are fly, you hold the strings of two adjacent flies. The catcher rolls the die and tries to catch a fly wearing clothes of this pattern. If one of your flies shows such a garment, you quickly draw the fly away from the cake before the flycatcher can slap it with his swatter. The patterns are valid for all colors and colors are valid for all patterns. For correctly caught or incorrectly withdrawn flies the catcher takes a piece of cake from the fly owner. When each player was catcher at least once – with two consecutive turns to catch a fly – the winner is the player with most cherries on his pieces of cake.

 

A game of dexterity and reaction * 2-5 players, ages 6 and up * Designer: Christoph Behre * Art: Klemens Franz, Bluguy * Editing: Sandra Dochtermann * 680329, Kosmos, 2011 *** Kosmos Verlag * www.kosmos.de