Die kleine
Hexe
The little
witch must perform good deeds for one year to be allowed to dance with the
witches. One player flies the witch, his left neighbour is Abraxas
and decides which good deed the with must perform. The
witch player must decide on a card, where he thiks
the deed is pictured, and thus on a chip, which he must know reach with the
witch. If the witch tumbles or a church roof falls, Rumpumpel
takes one step. If the witch reaches the chip, the player may turn over the
card with the corresponding chip. If the pictures are identical, the player
receives a blue chip, the second one is placed on the motive on the picture table,
this good deed is done. If the pictures do not
correspond, the card is turned back and Rumpumpel
moves one step. When all good deeds are done or RUmpumpel
reaches the last calendar spot, the player with the majority of blue chips
wins, because he has supported the witch most.
Dexterity
game based on the book by Otfried Preußler
* 2-4 players from age 5 * Designer: Kai Haferkamp *
Illustration: Winnie Gebhart-Gayler
* 69 81 02,