Der kleine Medicus

 

Players need to neuralise mini-robot Gobbot in the body of Nanolinos granddad, Gobbot wants to release bad viruses. One player is Gobbot, he wants to release a virus in 16 different locations, the other players want to catch him. Gobbot moves on red and blue lines, the pursuers on red lines. The Gobbot-Player reads out a coded message, players pay energy to listen to the message, more energy investment brings more information. There are also active tasks, if they are fulfilled one can actively ask questions from Gobbot. The submarines are moven one spot, when Gobbot was not caught or he has completed his task, he moves on, he may only enter each circle once. If Gobbot is caught or has completed his mission, a new round starts. When each player has played Gobbot, the game ends, the player furthest advanced on the scoring scale wins the game.

 

Movement and knowledge game * Based on: Der kleine Medicus by Friedrich Grönemeyer * 2-5 players from age 8 * Designer: Kai Haferkamp * Illustration: Peter Volpert, Björn Pertoft * 69 81 88, Kosmos, Germany, 2007 *** Kosmos Verlag * www.kosmos.de