Das Sams

 

The first player takes a card, the wish points shown are moved into the current day, the player and possibly his fellow players solve the task and receive wish chips for correct solutions – wish chips are drawn blindly from the bag and shot into the air with the wish machine, players catch them and keep caught chips. If they catch a polar bear they loose the chip and a wish point is moved out of the head. The winner is the first player who has 6 different chips or the most chips in case no wish points are left in the Sams-Head.

 

Communication game * Series: Sams * 2-4 players from age 5 * Designer: Kai Haferkamp * ca. 20 minutes * 696498, Kosmos, Germany, 2006 *** Kosmos Verlag * www.kosmos.de