Das Sams
The first player takes a card, the wish points shown
are moved into the current day, the player and possibly his fellow players
solve the task and receive wish chips for correct solutions – wish chips are
drawn blindly from the bag and shot into the air with the wish machine, players
catch them and keep caught chips. If they catch a polar bear they loose the
chip and a wish point is moved out of the head. The winner is the first player
who has 6 different chips or the most chips in case no wish points are left in
the Sams-Head.
Communication game * Series: Sams
* 2-4 players from age 5 * Designer: Kai Haferkamp *
ca. 20 minutes * 696498,