played for you
Crazy Time
A game for lateral thinkers
You play time cards and adhere to the time rules. The stack of card is prepared as regards to chosen version and number of players and you are dealt cards in relation to number of players which you stack face-down without looking at them. ? and ! cards are stacked face-down.
In your turn you name the time according to the valid rules and then reveal your top card. In round 1 there are two rules – Time Machine and Synchronize. The Time Machine as card that is turned up reverses the flow of time, the next player must, after 3 o’clock, now say 2 o’clock instead of 4 o’clock. Synchronizing happens when named and revealed time correlate: If you are last to hit the stop card, you take all cards from all discard piles, shuffle them, place the top 5 under your stack and set the rest aside.
If you believe that someone made a mistake you announce Temporal Flaw and the cards are controlled; whoever is wrong, takes cards. If someone is out of cards, the round ends; in the Beginner version you note the number of remaining cards for negative points.
At the start of each round a new rule is added with one card from the ? and ! stacks. ? names the time that activates the rule, ! names the rule.
After the agreed number of rounds you win with fewest points or as the winner of the final round. In the Advanced version all cards are used and one player is ignorant of the time rule, but must adhere to it; in case of a Temporal Flaw he may give a guess and, if correct, discard cards.
One time rule is okay, in round 4 it gets hellishly difficult, what with times on discard piles, etc., but it is hellish fun, too! Nice and good thinking fun!
Players: 4-7
Age: 12+
Time: 30+
Designer: Alex (et sa guitare) Putfin
Artist: Miguel Coimbra
Price: ca. 13 Euro
Publisher: Kosmos 2015
Web: www.kosmos.de
Genre: Reaction, memo
Users: With friends
Special: Many players
Version: de
Rules: de en fr kr pl
In-game text: yes
Comments:
Unusual number of players
Nice mix of fun and concentration
Good rules with lots of examples
Compares to:
All reaction games with changing rules
Other editions:
In Ludo Veritas (en/fr)
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 3
Action (dark green): 1