presentation
Adventure Games
Das Verlies
In analogy to adventure games for PCs, players work their way cooperatively across rooms, have adventures and resolve tasks. Players choose a character and receive health cards.
The active player moves his hero into an open, discovered room - there is no restriction as to movement range - and resolves an action; at any time, you can hand over or swap adventure cards. New rooms are discovered via texts in the adventure book or via the explanatory App. Actions are researching location numbers by reading text in the adventure book, or combining two adventure cards or combining an adventure card and a location number. For such combinations, you use numbers on adventure cards and location cards and place the lower number in front of the higher number. The resulting four or five-digit number gives you the corresponding entry in the adventure book. Instructions must be complied with. If due to instructions, you display adventure cards openly, they become part of your personal inventory. If the text does not explicitly instruct you to take a card out of play, you keep it. Some locations must be visited multiple times as you often acquire information or cards later in the game, after a visit.
At the end of each of three chapters, a scoring is done, after the third chapter comes a final scoring and you learn how well your group did. Those scorings have no influence whatsoever on later chapters and the progress of the game.
In the solitaire version, you play with two characters.
An exceedingly good mix - the riddles are a tad easier than in the Exit games, the adventure flair comes across marvelously and the story is standard, but with attractive details.
Players: 1-4
Age: 12+
Time: 270+
Designer: Phil Walker-Harding, Matthew Dunstan
Artist: Martin Hoffmann
Price: ca. 15 Euro
Publisher: Kosmos Verlag 2019
Web: www.kosmos.de
Genre: Cooperation, adventure, puzzles
Users: With friends
Special: 1 player
Version: de
Rules: de en
In-game text: yes
Comments:
Excellent simulation
Game can be stopped and saved
Standard adventure topic
App provides flair
Compares to:
Adventure games with sequential room exploration
Other editions:
Kosmos (en)
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 1
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0