Presentation

 

Farm Alarm!

CAt after dog or after sheep?

 

Alarm at the farm! All players want to acquire animal cards!

60 animal cards - cockerels, dogs, cats, cows, horses and sheep as well as parrots, seals and pufferfish - are stacked face-down, the squeaky mouse is set next the stack, so that it can be easily reached by all players.

The active player reveals the top card and sets it next to the stack to begin a row. Then he imitates the animal noise of the animal depicted on the card and turns the card face-down again. The next player turns up the next card, adds it to the row and makes both noises, pointing to the respective card, and so on. Special rules apply to parrot, seal and puffer fish: For the parrot, you must make the noise of the previous animal, unless the parrot is the first card; in that case, you make a parrot noise. For the seal, you must clap your hands and make a seal noise. There is no sound for the puffer fish, so you only blow out your cheeks.

If you believe someone made a mistake, you must pinch the mouse as quickly pas possible and and point to the card where you think the mistake was made. If you are correct, you receive this card; if not, the active player who was correct, receives the card. Then the cards of the row are set aside and a new row is begun. Players can also decide to go on playing with the current row and only remove the card in question. Whoever has won five cards first, wins the game.

A familiar basic concept was cutely varied; especially the mechanism of acquiring cards is unusual - not by direct memorizing successfully, but by spotting a mistake and reacting quickly. Fun to play and good practice for reaction and paying attention!

 

Players: 2-4

Age: 6+

Time: 20+

Designer: Treo Game Designers

Artist: not named

Price: ca. 11 Euro

Publisher: Jumbo Diset 2017

Web: www.jumbo.eu

Genre: Memo, reaction

Users: For children

Version: multi

Rules: de fr nl

In-game text: no

 

Comments:

Memo as basic mechanism

Challenging mechanism to acquire cards

Trains reaction speed and paying attention

 

Compares to:

Memos using animal noises

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 1

Action (dark green): 3