presentation

 

Caper                                                                                                                             

Thieves on tour in europe

 

Each player assembles a gang of thieves and equips it so that it can prove its abilities at locations in a famous European city.

Three locations for the selected city are laid out, stacks for the corresponding location, thieves and equipment cards are prepared. At the start of a round, each player receives the number of cards according to the Round Tracker board; round color and color of the players Mastermind Summary card determine the starting player; in six rounds of a game thieves round and equipment rounds alternate.

In a thieves round, you place thieves next to locations; they provide special abilities and coins for buying equipment. In an equipment round, you put equipment on thieves to increase your influence at a location; you can only place three thieves and three equipment cards per location. After each card, players exchange their hand of cards. Card colors relate to symbols for card sets or acquisition of points, marker symbols effect all cards at a location! At some locations you score your cards, at others opponent’s cards. The player with most caper symbols at a locations wins it and receives rewards; card abilities and collected loot scores points.

In a game for three, one player is Snitch and interferes with both players, in a game of four you play in teams.

Caper uses - very cleverly and very well - a mix of familiar mechanisms - majorities at location cards and drafting cards - for a rather complex interaction of cards placed via their symbols; there is even a separate „catalogue“, explaining all cards and symbols. If you like that, Caper provides an excellent game for two players.

 

Players: 2

Age: 12+

Time: 30+

Designer: Unai Rubio

Artist: Josh Emrich, Unai Rubio

Price: ca. 25 Euro

Publisher: Jumbo Diset 2019

Web: www.jumbo.eu

Genre: Location majorities, card drafting

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Familiar mechanisms

Complex card interaction via symbols

Includes rules for three and four players

 

Compares to:

All games using card placement for majorities at locations and card drafting

 

Other editions:

Keymaster Games (en)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0