presentation
Caper
Thieves on tour in europe
Each player assembles a gang of thieves and equips it so that it can prove its abilities at locations in a famous European city.
Three locations for the selected city are laid out, stacks for the corresponding location, thieves and equipment cards are prepared. At the start of a round, each player receives the number of cards according to the Round Tracker board; round color and color of the players Mastermind Summary card determine the starting player; in six rounds of a game thieves round and equipment rounds alternate.
In a thieves round, you place thieves next to locations; they provide special abilities and coins for buying equipment. In an equipment round, you put equipment on thieves to increase your influence at a location; you can only place three thieves and three equipment cards per location. After each card, players exchange their hand of cards. Card colors relate to symbols for card sets or acquisition of points, marker symbols effect all cards at a location! At some locations you score your cards, at others opponent’s cards. The player with most caper symbols at a locations wins it and receives rewards; card abilities and collected loot scores points.
In a game for three, one player is Snitch and interferes with both players, in a game of four you play in teams.
Caper uses - very cleverly and very well - a mix of familiar mechanisms - majorities at location cards and drafting cards - for a rather complex interaction of cards placed via their symbols; there is even a separate „catalogue“, explaining all cards and symbols. If you like that, Caper provides an excellent game for two players.
Players: 2
Age: 12+
Time: 30+
Designer: Unai Rubio
Artist: Josh Emrich, Unai Rubio
Price: ca. 25 Euro
Publisher: Jumbo Diset 2019
Web: www.jumbo.eu
Genre: Location majorities, card drafting
Users: With friends
Special: 2 players
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Familiar mechanisms
Complex card interaction via symbols
Includes rules for three and four players
Compares to:
All games using card placement for majorities at locations and card drafting
Other editions:
Keymaster Games (en)
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0