PLAYED FOR YOU

 

Nowheresville

Bandit Paradise

 

Somewhere in Nowhere, vultures on the street sign and empty pockets - to rob a bank or the mail coach somehow suggests itself; but unfortunately others had the same idea and so you might have to shoot your way to the loot. Depending on the number of players you must acquire between 2000 and 3000 dollars to make your way to the west coast as the winner of the game.

A normal round in the game comprises Maintenance phase and player turns. In the Maintenance phase money is put into bank and mail coach and the store is replenished, and, if necessary, there is a new victim. In the player turn phase all players choose a target for their bandit or bandits; those locations are then resolved and scored in a given order. If you are alone at a location you get the best reward; when several bandits meet at a location they must either agree on an order for reward taking or start a shoot-out. This is done in a cute way, you throw cartridge chips on cards of opposing bandits from a distance of approximately one meter. When one of your bandits dies from too many hits, you only keep his money.

If you choose Prison, you get another bandit. At the Bank or the Mail Coach, robbery happens: You choose equipment cards, add the symbols corresponding to the location on those cards and add the result of a die roll - the robbery is successful, when the total is higher than the value of the location.

An absolutely good game on  a standard topic; rarely mechanism and topic fit together so nicely, even if the cartridges are rationed; but as regards to the many shoot-outs even this scarcity is logical, somehow. Cute, witty and harmonious.

 

Players: 2-5

Age: 10+

Time: 60+

Designer: Jiři Mikolas

Artist: Filip Tichý, Hana Novotná

Price: ca. 25 Euro

Publisher: Jiras Games 2013

Web: www.jirasgames.com

Genre: Wild West, cards, dexterity

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Very felicitous interpretation of the topic

Mechanisms, topic and story fit together very well

Cute details, for instance for the shoot-out

 

Compares to:

All games with a Wild West topic

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 1

Action (dark green): 1