PLAYED FOR YOU
Aristoocrazy
OLD GENTRY! NOBLE GENTRY?
You are the head of a noble family and lead it through the decades, as well as you can, use abilities of family members, as far as they are useful, and hope for favors from the king, too. Your efforts are rewarded with victory points which you earn via event cards. 12 of them are randomly chosen for a game. The starting layout is prepared according to specifications; you hold all cards for a family, a starting region and three abilities. In the first two rounds no events are implemented, but you see future events. In each round from round three the first event card in line is implemented; it names the victory conditions for the round - this might be ownership of certain Markers, numbers of characters or regions, or damage inflicted on other characters. You can use all your characters on the board once per round; at first move all that you want to move and then use the abilities of characters that did not move to take markers. Movement happens for the purpose of creating progeny, that is, new characters, or to attack an opposing regions. In conquered regions you can decide either to create progeny or conquer the regions permanently. To be able to create progeny you need the presence of one of your own characters and one neutral character or an opposing character. Characters that die in the course of the game can be reborn with new abilities.
Aristoocrazy tries in a very ambitious way to vary the standard topic of "promote your family and win the favor of the king" with unusual details like inherited dementia and other nice details, but the rules need to be revised, currently they need experts to deal with them.
Players: 2-4
Age: 12+
Time: 90+
Designer: Jiří Mikoláš
Artist: Pavel Talaš
Price: ca. 35 Euro
Publisher: Jirasgames 2012
Web: www.jirasgames.com
Genre: Satire, development
Users: For experts
Version: multi
Rules: cz de en
In-game text: no
Comments:
Rules need considerable efforts
Witty, unusual topic
Satirical element nicely integrated
Compares to:
Other Development games for basic mechanisms, very vague similarities to Blood Royal and other such games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0