PLAYED FOR YOU

 

Giftzwerge

Bad weeds grow tall!

 

Lawn mowing as the topic of a game is rather rare, but in this game we do it; that is, we must turn over all dark green tiles in our garden that show a weed symbol by passing over them with our lawn mower. If you are first to manage this, you will win the game; but beware, there are symbol tiles hiding in the grass which either make you do work in the garden or represent events, from broken garden gnomes to rain showers. You must react to those events and can use them on fellow players, too!

Each player chooses his favorite weed and takes all those tiles, a garden, a lawn mower and a starting tile. Then a joint compost heap is set up with White Chamomile, poison and blockade tiles. One player is the gardener and chooses or designs a lawn mower track, all other shuffle their tiles and set them on their garden board accordingly.

A turn comprises rolling the die and moving your lawn mower and then you turn over tiles and do actions; the lawn mower moves over grass and starting tile and only orthogonally, you cannot jump over mole hills, but you can defeat them, and a turn cannot end on poisoned lawn. Dark green lawn tiles with weed are turned over, should symbols appear they are implemented and remain visible, you can enter those tiles again later and re-use the symbols.

This is a very unusual and very well made game, beginning with the topic and continuing with a mixture of simply roll & move and the rather tactical use of action symbols; three of those symbols only relate to a player and his own garden, the other five can be used on a neighbors garden too, mole, poison, or so …

 

Players: 2-6

Age: 6+

Time: 30+

Designer: Jürgen Hermann Ott

Art: not named

Price: ca. 24 Euro

Publisher: jhox-Spiele 2012

Web: www.jhox-spiele.de

Genre: Roll & move with events

Users: For families

Version: multi

Rules: de en

In-game text: no

 

Comments:

Unusual and very attractive topic

Can be played simple or tactical, according to experience

Pretty components

Well made, extensive rules with many examples

 

Compares to:

Basically all movement games with events

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0