Witchcraft
The Academy of Magic has a problem with a witch and needs to find her. Players collect information to contribute to clearing up the case. In the day phase you play action to collect information, in the night phase information is audited. Possible actions are taking character cards and exchange them for an info disc or use a data card. When cards are used up, the night phase begins. You take on another character or change info discs into points or check a reasoning sheet or place rumor cards to suspicion points. The player with most points wins. Variants of the game use several days and nights.
A card game on information for 3-5 players, ages 10 and up * Designer: Muneyuki Yokouchi * Art: Akaiie * Ayatsurare Ningyoukan, Japan, 2010 *** Ayatsurare Ningyoukan * Japon Brand * http://japonbrand.gamers-jp.com