PLAYED FOR YOU

 

Witch’s coming!

Hexen versus villagers!

 

 Halloween – Witches versus villagers! Nobody is eaten or eliminated, the witches only try to get into the houses at Halloween!

When all three witches manage to get into the houses before the time marker arrives at 0, the witches win. The witch player takes all witch and children cards and turns the timer to 6. The village player takes all house and lantern cards and places the houses next to each other, with the closed door showing, and puts one lantern card next to each house.

Witch player and village player alternate turns; the witch begins, chooses five cards and places them before empty houses. Then the village player chases away any number of those cords by moving them away from the houses, but only from houses with a closed door. Then cards are turned over and evaluated. When a child was chased off, the house card is turned over to the open door, the child goes away. When the child was not chased off goes into the house and the house is safe, a lantern left at the house can be placed in front of another house. When a witch was chased off, she goes away and the time marker is turned down one level. When a witch was not chased off and the house has a lantern, the witch goes away and the time marker is not changed, but the house loses one lantern. When the door was open it is closed. When the house has no lantern anymore the witch enters and the house is cursed. When nobody has won, the witch places cards again.

Mechanism and topic go together very nicely here, a bit of deduction, a bit of "I think that you think that I think" and a pinch of luck, and the result is a nice two-player deduction and placement game.

 

Players: 2

Age: 10+

Time: 15+

Designer: Sayaka, Takahiro

Artist: Mushi

Price: ca. 10 Euro

Publisher: KogoKogeDo / Japon Brand 2013

Web: www.japonbrand.com

Genre: cards, placement

Users: With friends

Special: 2 players

Version: multi

Rules: en jp

In-game text: no

 

Comments:

Topic and mechanism go well together

No luck, but a but incalculable

Nice for in-between, quickly played

 

Compares to:

Bluff games with a little bit of deduction

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0