PLAYED FOR YOU

 

Vampire Rader

Humans versus an invisible vampire

 

One player represents the invisible vampire, the other players guide between eight and nine humans on a 6x6 board and use the limited resources - radar and guns. The board is set up from tiles, adhering to some rules, e.g. not two radar or two bat tiles next to each other, no corner separated from the rest of the board by walls. Bullet markers are placed on marked tiles and humans place their markers into the corners of the board, in relation to the number of players. Then additional bullet markers are distributed among humans and the Vampire receives bat markers for hit points.

The Vampire has a sheet and pencil and secretly notes one of four central tiles on the board for his starting locations. Humans have 2 action points in a turn and a human can enter an adjacent tile or shoot. If you enter tiles with bullet tokens, you take them. If you enter a radar tile, the Vampire must give information on his distance to this radar tile. Based on those clues you can then shoot. The Vampire can move, attack or heal himself with a bat token picked up from a tile; for attack or healing he gets bonus actions, chain actions are possible.

Humans win, when the Vampire has lost all his hit points, independent from the individual humans who did the actual elimination action.  The Vampire wins when he has either eliminated all humans or when all bullets have been used and humans could not identify the Vampire’s location.

The topic is familiar, the mechanism in its basic function, too - you deduce not identity, but location and the hunted one makes notes on his locations - if you love this mechanism you will also love Vampire Rader.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Yuji Kaneko

Artist: Yuji Kaneko

Price: ca. 18 Euro

Publisher: Kaboheru / Japon Brand 2015

Web: www.kaboheru.com

Genre: deduction, cooperation

Users: For families

Version: jp

Rules: de en fr jp

In-game text:

 

Comments:

Minimalistic components

Standard mechanisms for deduction of hidden locations

Good sample of Japanese games

 

Compares to:

Scotland Yard and other deduction games featuring hidden locations

 

Other editions:

Edition with title variant Vampire Radar, multilingual edition in English, German, French and Japanese

 

Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0