PLAYED FOR YOU

 

TRICK OF THE RAILS

Win the Trick, place a locomotive

 

In this card game players embody American investors who issue shares of companies and run the companies with the aim to get as rich as possible.

You start with a given display for companies and nine company cards in hand. Another row of cards is laid out with exchange cards, city cards, locomotive cards and share reservation cards in a given order; this is called the trick line.

The current starting player leads a card and you must, if possible, play a card of the same company to the led card; if you don’t have such a card, you can play any card. You cannot pass. The highest card of the company led wins the trick and the winner of the trick implements the first card of the trick line; depending on the kind of card he acquires a share or places a locomotive or city next to a company. In case of exchange cards and shares the cards that were played remain with their owners as shares of the company. Should there be a reservation card in the trick line you replace it with the card that did win the trick; in all other cases the winning card is taken out of play. In case of a locomotive or city card as first card the winner places it next to a company and then all players place the cards they played to the respective companies. When all cards have been played, the company value according to the locomotive is calculated and you score for shares accordingly.

Neat, compact, sophisticated and offering a lot of fun in a very small card game! You do not know at the start of the trick if you will keep the card as company share or if it will end up in the company to enhance company value.

 

Players: 3-5

Age: 10+

Time: 45+

Designer: Hisashi Hayashi

Art: ryo_nyamo

Price: Currently out of stock

Publisher: Okazu Brand / Japon Brand 2012

Web: www.okazubrand.seesaa.net

Genre: Railway game with cards

Users: With friends

Version: multi

Rules: en jp

In-game text: no

 

Comments:

Few rules

Sophisticated mechanisms

Interesting interconnections between winning a trick and used cards

 

Compares to:

Basically trick taking games, first game as regards to combination of mechanisms and topic

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise):3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0