TRICK OF THE RAILS
Win the Trick, place a locomotive
In this card game players embody American investors who issue shares of companies and run the companies with the aim to get as rich as possible.
You start with a given display for companies and nine company cards in hand. Another row of cards is laid out with exchange cards, city cards, locomotive cards and share reservation cards in a given order; this is called the trick line.
The current starting player leads a card and you must, if possible, play a card of the same company to the led card; if you don’t have such a card, you can play any card. You cannot pass. The highest card of the company led wins the trick and the winner of the trick implements the first card of the trick line; depending on the kind of card he acquires a share or places a locomotive or city next to a company. In case of exchange cards and shares the cards that were played remain with their owners as shares of the company. Should there be a reservation card in the trick line you replace it with the card that did win the trick; in all other cases the winning card is taken out of play. In case of a locomotive or city card as first card the winner places it next to a company and then all players place the cards they played to the respective companies. When all cards have been played, the company value according to the locomotive is calculated and you score for shares accordingly.
Neat, compact, sophisticated and offering a lot of fun in a very small card game! You do not know at the start of the trick if you will keep the card as company share or if it will end up in the company to enhance company value.
Players: 3-5
Age: 10+
Time: 45+
Designer: Hisashi Hayashi
Art: ryo_nyamo
Price: Currently out of stock
Publisher: Okazu Brand / Japon Brand 2012
Web: www.okazubrand.seesaa.net
Genre: Railway game with cards
Users: With friends
Version: multi
Rules: en jp
In-game text: no
Comments:
Few rules
Sophisticated mechanisms
Interesting interconnections between winning a trick and used cards
Compares to:
Basically trick taking games, first game as regards to combination of mechanisms and topic
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise):3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0