PLAYED FOR YOU
Trains
Laying railway tracks in Japan
Private railroad companies in 19th century Japan, that in time merge into bigger company; actually this is a topic that one associate with a game from the 18xx series, but Trains is a deck building game - you play and buy cards for trains, personnel and facilities, which you all use to build track around Tokyo or Osaka, or with which you expand the towns and construct buildings.
The game always comprises eight stacks of Mandatory cards - Trains, stations, Waste, etc, - and eight randomly chosen stacks of cards from a total of 30 different cards, ranging from Amusement Park to Tunnel or Viaduct. At the start each player puts a track marker onto the board. Then you play and buy cards in your turn in any order and as often as you like, but in separate actions, in analogy to other deck building games. A card you play earns you virtual coins for the current turn only; the effects of action cards can be used instantly. With those virtual coins you buy cards and, at the end of your turn, you put all cards that you played, bought or remaining in your hand on your personal discard pile. When four of the stacks are empty or if you have used up all your track markers or when all station markers have been placed you add up bonuses for track and points on your cards to win with the highest score.
The mechanisms are clearly reminiscent of Dominion, but Trains is much more a track building game than a deck building game; a special feature are waste cards which you must take when building track; you must spend an entire turn just to get rid of waste cards you currently have in hand. This is a marvelous game, in which other players do not obstruct you, they “only” make building more expensive. It is to be hoped that there will be another edition!
Players: 2-4
Age: 12+
Time: 45+
Designer: Hisashi Hayashi
Art: ryo_nyamo
Price: ca. 50 Euro
Publisher: Okazu Brand 2012
Web: www.gamers-jp.com
Genre: Deck building for track building
Users: With friends
Version: multi
Rules: en jp
In-game text: no
Comments:
Track building with a deck building mechanism
Functional cards
Good, easily understood rules
Very difficult to acquire
Compares to:
Deck building games like Dominion, Track placement games like Ticket to Ride, overall first game of its kind
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0