TimeBomb II

 

Sequel to TimeBomb: The SWAT team has defused the bomb and received information on a hideout that must be busted. There are 7 Building cards – 3x Dummy, 3x Hideout, 1 Boom, 24 Troop Cards – 16 SWAT, 4x SWAT Veteran, 2x each Terrorist Bomb x1 and x2, and a Transceiver Card. The active player selects a troop card and puts it next to a building; the building is stormed with the fourth troop card and the bomb value is determined, resulting in revealing the building or removing troop cards or both. A revealed building is checked for hideout. If Boom is revealed, the terrorists win, otherwise the SWAT team when all buildings are revealed.

 

Deduction game for 4-6 players, ages 10+

 

Publisher: New Board Game Party / Japon Brand 2016

Designer: Yusuke Sato

Art: Kawa Kotaro

Web: www.japonbrand.com

Stock Nr. -

 

Users: With friends

 

Version: jp * Rules: jp + de en fr * In-game text: no