Played for you
The Ravens of Thri Sahashri
Live-saving deduction
To save Ren’s life, Feth must look into her „hear“ by correctly guessing the colors of four cards. Ren gives hints, but communication happens by choice of cards. The game comprises cards in five colors, of values 1-5, and you play three batches of several rounds each.
The top card is laid out to start Feth’s puzzle, the Atman. Then Ren draws four cards and lines them up in a column, face-down, as her heart. At the start of round Feth lays out any number of cards from the stack - should the stack run out, both have lost. Should a raven be drawn, special, rather complicated rules apply. From the cards he drew Feth chooses at least one to place in the Atman, whereby he tries to give Ren a good choice of colors and numbers and, at the same time, to form a block of value 7 with cards of one color. Such a block chases away the raven of this color and Ren reveals a card of this color in her heart, if present.
Then Ren answers and takes one card from the Atman to form - with the heart cards as first cards - her poem, that is, four rows of values 7-7-7-5. Abilities of cards placed in those rows can be used at any time by Feth. A batch is complete when Ren has completed her poem or the Atman only shows colors in Ren’s heart. In the third batch Ren must complete a row in each round and the Atman must correspond to her heart, or both players have lost the game.
A deduction game „only“, and a cooperative one at that, but definitely not a run-of-the-mill game - rules, flow, special rules for placement in the Atman or the ravens - a real expert game for fans of very unusual 2-player-games.
Players: 2
Age: 10+
Time: 45+
Designer: Kuro
Artist: Rapan, Romannu, Hambaagu
Price: ca. 10 Euro
Publisher: Manifest Destiny 2014
Web: www.japonbrand.com
Genre: Deduction, cooperation
Users: For experts
Special: 2 players
Version: en
Rules: en jp
In-game text: yes
Comments:
A real expert game
Many exceptions and special rules for details
Generally speaking, a question-answer mechanisms on colors and numbers
Compares to:
Basically deduction games, but unique in this mixture of topic and rules
Other editions:
Japanese edition
Chance (pink): 2
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 3
Memory (orange): 2
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0