presentation

 

Story of Kizuna

and Luciola cruciata

 

Young people, members of the Luciola Cruciata organization, fight with youth and spirituality against insane deities, called OR or Old Rebellion. Characters have special abilities, and you select from several characters and play scenarios in three different levels of difficulty. Characters with the scenario trait enjoy bonuses and advantages. During the game, players take turns in any order; in a turn you can do action until your action points allowance is used up; then the turn passes to the next player.

. A round comprises: 1. Event of the round. 2. Player turn. 3. Wake-up phase. 4. OR turn with movement and maybe breaking Kizuna. 5. Cut-in turn event and 6. End of round. Player turns comprise actions for action points, options are: 1. Place Kizuna chips, 1 AP - they improve character traits, can trigger the “awake” condition or connect abilities of two characters. 2. Attack on OR with dice, 1 AP - Dice results improve an attack, an “X” for a result terminates the attack without damage or success. 3. Use „awake“ Kizuna ability, 2 AP. 4. Pass. In the “awake” phase characters with met requirements wake up, attack strength, action points and Kizuna power increase, passive Kizuna abilities are used. IN Phase 4 and 5, movement of the ORs triggers events, Kizuna connections are broken and Kizuna chips at the OR target are removed. When rounds are used up and the scenario goal has not been achieved, the game is lost.

A complex game, as we know them from Japanese publishers, the rules are tight and concise and the emotional interrelations among characters are a very unusual and interesting detail.

 

Players: 3-6

Age: 8+

Time: 30+

Designer: Takehiro Shimazu

Artist: Teruhiro Konishi, Shin Ogata

Price: ca. 30 Euro

Publisher: Talosil Games 2018

Web: www.japonbrand.com

Genre: Cooperation

Users: With friends

Version: multi

Rules: en jp

In-game text: yes

 

Comments:

Game was adapted for a theatre performance

Emotional relations among characters

Concise rules

(c) Image Eye of Night (BGG)

 

Compares to:

Cooperative games with character relations

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0