presentation

 

Shinobi Just

Ninjas on Missions

   

Ninjas of the Sengoku Era are fighting secretly in missions, must keep their own identity secret and try try to suss out your neighbor’s identity.

A number of identity cards for Ninjas, equal to the number of players + 1, are shuffled and each player is secretly assigned a Ninja identity. Then the Ninja cards corresponding to the Ninja identity cards are laid out and a fame point card is placed underneath each Ninja card, showing the starting fame value. Each player is dealt six mission cards for his hand.

In your turn, you play a mission open-faced below any of the Ninja cards. If you place the card into a position equal to the position marked in the current round card, you must play the mission card face-down. If someone plays the fourth mission card into a Ninja column, the secret missions below each Ninja are revealed. Then the risk values on all mission cards in a Ninja’s column are added up and the Ninja then wins or loses fame points accordingly; his fame point card is adjusted accordingly.

For the next round, all played and still stacked mission cards are shuffled and each player replenishes his hand to six mission cards. After four such rounds all players reveal their Ninja identities and add the red fame points of their left neighbor to their own fame points.

In a version, you play with special cards; each player receives one with his Ninja identity card.

Standard Ninja topic, implemented attractively and minimalistic; the rules are easy and offer an alluring dilemma - a sum of 10 risk earns you 4 fame points, but 11 risk cost 1 fame - do I add high risk to the blue Ninja? Is he my neighbor?

 

Players: 3-6

Age: 8+

Time: 30+

Designer: Takaaki Sayama, Toshiki Arao

Artist: Takaaki Sayama

Price: ca. 13 Euro

Publisher: Comet / Japon Brand 2017

Web: htttp://cometgame.jimdo.com

Genre: Assigning card values

Users: With friends

Version: jp

Rules: de en fr jp

In-game text: no

 

Comments:

Attractive, minimalistic design

Easy basic rules

Alluring dilemma of risk value assigning

 

Compares to:

Games with Ninja topic and card value use

 

Other editions:

Japon Brand (de en fr jp)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0