presentation

 

Monster Empire

fight Legendary Creatures

 

A race for six different jewels; as an adventurer or a requester, you fight monsters together with other adventurers and collect treasures; the fewer fighters in a battle the richer the loot!

The board with castle is laid out, player pawns stand on the castle. In turn, every player selects one of 16 monsters, puts it into an empty region on the board and adds the corresponding number of face-down, randomly selected treasures  which can be jewels, weapons, horn or gloves for special actions.

Players are requesters in turn. The requester secretly selects a region card and gives up to three clues for the monster there, one of them must be true. Clues must describe aspects or behavior of a monster without being unequivocal. Then, the other players guess the region by simultaneously placing their pawn next to a monster.

If you guessed correctly, you join the requester in the expedition. When there are enough treasures for all fighters in the region, players roll for monster damage; if you defeat the monster, the loot is shared; or else the monster steals treasures, each player must put one treasure into the region.

If, however, there are not enough treasures in the region for all players who guessed correctly, the expedition fails and – if there are monsters left – a new one is placed, and the corresponding treasures are placed. If you collected six different jewels, you win instantly.

A very attractive game with painstakingly designed monster pawns and well-done rules; the kick is in the clues – you want enough fighters to defeat the monster but not too many, as you want to avoid expedition failure!

 

Players: 3-8

Age: 8+

Time: 40+

Designer: F. Ephraim

Artist: Freaky Design

Price: ca. 50 Euro

Publisher: Freaky Design / Japon Brand 2018

Web:  www.freakydesign.com

Genre: Guess, collect

Users: For families

Special: Many players

Version: multi

Rules: en jp + de

In-game text: no

 

Comments:

Very attractive components

Good rules with lots of background story

Needs cleverly selected clues

 

Compares to:

Treasure collecting with a clue/guess component

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 3

Action (dark green): 0