PLAYED FOR YOU
Minerva
City building in the roman empire
As a regent in a Roman town you want to increase the city’s prosperity and status and try to equal the importance and the wealth of Rome. You build military facilities to achieve military fame, develop cultural facilities to assist in cultural activities and build temples on the basis of a city development that is worthy of those temples. Those building activities cost resources and gold, and to be able to use the facilities you need population and living quarters.
Each of six rounds comprises four phases: 1) Main phase with player turns in rounds; you have four options: You build a facility or you build living quarters and activate the effects of facilities already in your city or discard an assistant chip to use those effects or you pass. 2) Acquire an assistant for fame points or money (in rounds 1-5): In reverse turn order you acquire an assistant, the costs for which raise with the number of assistants you previously acquired. 3) Fame tiles for the round are laid out, players add up their fame chips and receive fame tiles accordingly. 4) Prepare next round (rounds 1-5). After round six you add your victory points from culture tiles, fame tiles, temples for which you met the conditions for victory points and also points from money and resources - each group of three money units ore resources is worth one point - one point for three units, and win with most points.
Minerva is a beautiful and nice placement game with a good mxi of mechanisms and enough interaction; you need to keep an eye on military action and the current arts activities to not lose victory points, and you also must balance facilities and population.
Players: 1-4
Age: 10+
Time: 90+
Designer: Hisashi Hayashi
Artist: ryo_nyamo
Price: ca. 36 Euro
Publisher: Okazu Brand / Japon Brand 2015
Web: www.japonbrand.com
Genre: Resources, tile placement
Users: With friends
Special: 1 player
Version: multi
Rules: en jp
In-game text: no
Comments:
Non-optimum components
Good rules
Very good mix of mechanisms
Not a multiplayer-solitaire game despite one can play
Compares to:
Glen More and other placement games on areas
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0