Family
Alter 8
Spezial
Hau La
Whose marker is highest?
Each player receives a number of building blocks with holes and a colour marker. At the beginning of the game 3 big blocks are placed on the board: Then in turn each player places one block and his colour marker – then heights are checked and the owner of the highest reaching colour marker may place a bonus block and is the next starting player. In the following turns you always take off your colour marker and place your new block in its stead. You must announce beforehand which holes you will connect or use. If blocks touch elsewhere than at the connection, the currently highest placed player receives a penalty. When all players have placed all their blocks, the winner is whose colour marker reaches highest.
This is the very simple game mechanism. The special feature of this game are the blocks themselves – they are not blocks but strips with holes. There are joints with arrow-shaped connecting pieces at the end which can be placed into the holes of other pieces. The end pieces only have one of these arrow ends, they come in big and small with one or two holes. The joints have 2 or 3 holes. The joints must always placed with one arrow-end in the hole from where you took your colour marker, the other end can go in any hole within reach. In any free hole of the newly placed piece you then set your colour marker. End pieces just stick out of the construction; but are used like the joints: you place your marker and then go on building from there.
A beautifully and aesthetic game, not easy at all, it is a real challenge for your three-dimensional imagination and your planning abilities.
Spieler : 2-4
Alter : ages 8 and up
Dauer : ca. 15 min
Autor : Team Saien
Grafik : unstated
German title : Hau La
Preis : ca. 40,00 Euro
Verlag : Saien / Japon Brand 2010
http://japonbrand.gamers-jp.com
Genre : Construction game
Zielgruppe : For families
Mechanismen : place blocks, place colour marker
Kommentar:
Beautiful construction at the end of the game
Planning ability and three-dimensional thinking are essential
Very simple rules
Vergleichbar:
Die Aufsteiger, Turmbauer and all other construction/building/placement games demanding reaching a maximum height
Zufall
Taktik 3
Strategie__ 1
Kreativität 1
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit 2
Action 2