presentation
Defense Three Kingdoms
strategy in conflict
As strategist of the Shu, you defend your country against Wei and Wu factions. Cards in the game are Enemy cards and various Ally cards - character, formation, stratagem and base cards. Base cards are on display, enemy cards are stacked and your marker on the National Power track begins at value 20. Allies Liu Bei, Guan Yu and Zhang Fei plus two allies drawn from the stack are your starting hand.
In a turn, you play five phases: 1. Enemy - you draw three enemy cards, one by one, and place them next to a base card. 2. Placement - you play characters or formation from your hand next to a base, also stratagem cards for the round. If you want to exchange cards from your hand, you discard x cards, reduce your national power by one and draw x cards. 3. Movement - you move characters from bases to another base, by one base to the left or to the right. 4. Combat at all bases with enemies, by comparison of enemy and ally cards at the base; damage caused by enemies reduces your national power. 5. End of turn with discarding and drawing of cards for your hand.
When there are enemy cards left at bases, a new turn starts; if not, you have won the game. However, if your national power drops to zero during the game, you have lost immediately.
In a 2-player game one player plays the allies, the other the enemies and begins with five cards from the enemy stack.
Defense Three Kingdoms is more a tactical than a strategic game, and tactic is influenced strongly by the luck of the draw for distribution of enemy strength - all the same this is an interesting solitaire game; in a game of two players, the enemy player is rather passive.
Players: 1-2
Age: 10+
Time: 15+
Designer: Yoshiyuki Arai
Artist: hidepp
Price: ca. 12 Euro
Publisher: Kakinotane Firm / Japon Brand 2016
Web: www.japonbrand.com
Genre: Cards, conflict
Users: With friends
Special: 1 player
Special: 2 players
Version: en
Rules: en + de fr jp
In-game text: no
Comments:
Good solitaire game
Tactic heavily influenced by luck of the draw
Each game is different
Enemy player not sufficiently challenged
Compares to:
Asymmetrical defense games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0