presentation
Alicematic Heroes
Alices versus nothing
Wonderland is endangered! Nothing has invaded Wonderland and destroys dreams; the Queen of Hearts has called Alice for succor, but too many Alices have turned up and now fight for their share of Wonderland.
Map tiles showing territories are laid out and you choose a kingdom, named after Wonderland characters, and display your slot cards for Military Power, Population, Dream Power, Food and Order. Then you are dealt five Alice cards and place territory markers in turn.
In your turn, you play a card into one of your five slots, up the maximum capacity of four cards - either as Alice, if you have sufficient Dream Power to do so, or as a Commoner face-down. An Alice cards uses its Megalomania power instantly - there are, among others, Jet Alice, Panzer Alice, Pirate Alice Alice, Demonlord Alice, Valkyrie Alice, Detective Alice, Wiccan Alice or Original Alice. Then you can choose a territory on a map tile to invade; for this you need Military Power and, if you have no city on this tile, also Food. Successful invasion gives you territory-related bonuses. In a Mystic Forest, Nothing resides and you cannot invade or cross one, unless it is completely surrounded by territories under player control. Such a Mystic Forest has difficulty equal to the number of surrounding territories. After 14 rounds, you score for majorities of controlled territories and on Alices in slots as well as points from Alice Powers.
This is a cute and original mix of Alice in Wonderland and Manga, with a very wittily implemented topic and a nice mix of mechanisms, resources management with hand management and territorial majorities. Well-made and to be recommended!
Players: 3-5
Age: 12+
Time: 60+
Designer: Kuro
Artist: Fuji, Aoharu, Bou-kun
Price: ca. 35 Euro
Publisher: Japanime Games 2017
Web: www.ggdistribution.com
Genre: Territories, majorities, resources
Users: With friends
Version: en
Rules: en jp
In-game text: yes
Comments:
Inventive topic
Very attractive manga-style graphics
Good mix of mechanisms
Very good rules
Compares to:
Territory majority and resource management games
Other editions:
Manifest Destiny (jp)
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0