Family
Alter 8
Spezial
GESCHENKE FÜR DEN RADSCHA
FLYING CARPET AND MAGIC LANTERN
The Rascha wants a memento of the tales of Scheherazade and is looking for a Flying Carpet and a Magic Lantern. Players move across the desert on ever-changing paths and look for goods that they can use for exchange at the Carpet Merchants Guild or the Robbers Cave for a carpet or a lantern.
A player’s turn consists of movement, placing pieces, actions and reduction of his pieces to 10. The standard move is one step horizontally or vertically. If you relinquish 1-3 pieces you can extend this move to up to 7 steps. You pick up all the pieces on all the squares that you cross in your move. Your move ends immediately if you reach an empty square even - if you have steps left over – or a special square. At the end of your move you take the same number of your own pieces out of the stock as you have taken pieces – regardless of color – from the board in your move and place them adjacent to either Merchants Oasis or your own pieces. If your move ends on a special square you can do the corresponding action, if you are on the same square with another player you can take a piece from him. Actions are exchanging pieces, exchange 1 pieces of every color for a Magic Lantern or a Flying carpet, hire a Bedouin or a fakir for 3 different pieces or buy a camel. Bedouin, fakir and camel influence your movement and exchange rates. If you have acquired both mementos you use those pieces for movement which are currently the minority on the board.
A pretty family game with some nice tactical possibilities, especially movement by discarding pieces and then placing your pieces is a well-working detail.
Spieler : 2-4
Alter : ages 8 and up
Dauer : ca. 40 min
Autor : Florian Isensee
Grafik : Ulla Janßen, Iris Dahlke
Titel : ident
Preis : ca. 20 Euro
Verlag : Isensee Spiele
www.isensee-spiele.de
Genre : Placement and acquision game
Zielgruppe : For families
Language : de
Rules : de
In-game use of language : no
Kommentar:
Nice standard topic
Very clear and extensive rules
Starting set up given for a first game
Sehr ausführliche klare Spielregel
Startaufstellung für das erste Spiel angegeben
Vergleichbar:
Targui or Nomadi for the topic, new way to move the markers
Zufall
Taktik 3
Strategie__ 1
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action