Geschenke für den Radscha

 

The Rascha wants a memento of the tales of Scheherazade and is looking for a Flying Carpet and a Magic Lantern. Players move across the desert on ever-changing paths and look for goods that they can use for exchange at the Carpet Merchants Guild or the Robbers Cave for a carpet or a lantern. A player’s turn consists of movement, placing pieces, actions and reduction of his pieces to 10. The standard move is one step horizontally or vertically, you pay for more steps with your pieces. You take all pieces on squares crossed and stop on an empty square, then you place pieces of your own. Actions are exchanging pieces, exchange 1 pieces of every color for a Magic Lantern or a Flying carpet, hire a Bedouin or a fakir for 3 different pieces or buy a camel. Bedouin, fakir and camel influence your movement and exchange rates. If you have acquired both mementos you use those pieces for movement which are currently the minority on the board.

 

Placement and acquisition game * 2-4 players, ages 8 and up * Designer: Florian Isensee * Art: Ulla Janßen, Iris Dahlke * Isensee, Germany, 2010 *** Isensee Spiele * www.isensee-spiele.de