PLAYED FOR YOU

 

Pergamemnon

Ancient conflicts

 

Rome, Egypt, Carthage, Greece and Persia confront each other using special abilities. You hold nation nation and city cards of your nation and army cards in your draw-pile, and you start with three cards. A charisma card is placed underneath the city card, at the start of value 1. Four creature cards per player are shuffled and half of them are turned up. In your turn you can hire a creature or attack another player. To hire a creature you must pay with charisma, one card from your hand plus at least one opposing charisma card; the opposing card goes out of the game, the charisma card into stock, the other cards in hand to your discard pile. In battle you must parry the weapon with the corresponding defense of at least the same value; in case of a lower value support cards can be played, only the last card played is actively supported. The winner of the battle gets the cards of the loser, the nation card of the loser is deactivated; when the defender wins he gets a charisma card. In case of a tie the nation card of the attacker is deactivated, the defender receives a charisma card. When only the nation of the active player is inactive or all nations are inactive all nations are reactivated immediately. When there are fewer creature cards then there are players or a player cannot draw cards to hold three, you win with most points from your cards.

Pergamemnon has an emphasis on combat - without an opposing card you cannot hire a creature - and the game can get out of balance quickly due to multiple disadvantages for a loser - inactive city, which results in -1 on all other cards and loss of your turn.

 

Players: 2-5

Age: 10+

Time: 45+

Designer: Bernd Eisenstein

Artist: Matthias Catrein

Price: ca. 13 Euro

Publisher: Irongames 2011

Web: www.irongames.de

Genre: Deck building game

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr, also jp kr

In-game text: no

 

Comments:

Variant of the deck-building mechanism

No text on the cards, only symbols

Emphasis on attack, not always balanced

Rules not ideally structured

 

Compares to:

Dominion, Thunderstone and other deck building and trading card games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0