PLAYED FOR YOU
Pergamemnon
Ancient conflicts
Rome, Egypt, Carthage, Greece and Persia confront each other using special abilities. You hold nation nation and city cards of your nation and army cards in your draw-pile, and you start with three cards. A charisma card is placed underneath the city card, at the start of value 1. Four creature cards per player are shuffled and half of them are turned up. In your turn you can hire a creature or attack another player. To hire a creature you must pay with charisma, one card from your hand plus at least one opposing charisma card; the opposing card goes out of the game, the charisma card into stock, the other cards in hand to your discard pile. In battle you must parry the weapon with the corresponding defense of at least the same value; in case of a lower value support cards can be played, only the last card played is actively supported. The winner of the battle gets the cards of the loser, the nation card of the loser is deactivated; when the defender wins he gets a charisma card. In case of a tie the nation card of the attacker is deactivated, the defender receives a charisma card. When only the nation of the active player is inactive or all nations are inactive all nations are reactivated immediately. When there are fewer creature cards then there are players or a player cannot draw cards to hold three, you win with most points from your cards.
Pergamemnon has an emphasis on combat - without an opposing card you cannot hire a creature - and the game can get out of balance quickly due to multiple disadvantages for a loser - inactive city, which results in -1 on all other cards and loss of your turn.
Players: 2-5
Age: 10+
Time: 45+
Designer: Bernd Eisenstein
Artist: Matthias Catrein
Price: ca. 13 Euro
Publisher: Irongames 2011
Web: www.irongames.de
Genre: Deck building game
Users: With friends
Special: 2 players
Version: multi
Rules: de en fr, also jp kr
In-game text: no
Comments:
Variant of the deck-building mechanism
No text on the cards, only symbols
Emphasis on attack, not always balanced
Rules not ideally structured
Compares to:
Dominion, Thunderstone and other deck building and trading card games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0