PLAYED FOR YOU

 

Pergamemnon ANTEBELLUM

MAKEDONIans UND GERMANs Join the Conflict

 

Pergamemnon Antebellum is the first expansion for Pergamemnon introducing two new nations – now Rome, Egypt, Carthage, Greece and Persia plus Germans and Makedonians confront each other using special abilities. You hold nation and city cards of your nation and army cards in your draw-pile, and you start with three cards. A charisma card is placed underneath the city card, at the start of value 1. Four creature cards per player are shuffled and half of them are turned up.

In your turn you hire a creature or attack another player. Hiring is paid for by charisma. In battle you must parry the weapon with the corresponding defense of at least the same value; support cards can be played, only the last card played is actively supported. Depending on the outcome of the attack one of the nations involved becomes inactive, one charisma card is acquired by one of the nations. Should only the nation of the active player be active or all nations be inactive all nations are reactivated. When there are fewer creature cards then there are players or a player cannot draw cards to hold three, you win with most points from your cards. A new feature are Skill cards – the loser of an attack can acquire any Skill card of his choice, even from another player, by paying the cost.

In this version that now accommodates up to seven players, Pergamemnon retains its emphasis on combat - without an enemy’s card you cannot hire a creature - and the game can get out of balance quickly due to multiple disadvantages for a loser - inactive city, which results in -1 on all other cards and loss of your turn, the game does not tolerate mistakes!

 

Players: 2-7

Age: 10+

Time: 60+

Designer: Bernd Eisenstein

Artist: Matthias Catrein

Price: ca. 7 Euro

Publisher: Irongames 2012

Web: www.irongames.de

Genre: Deck building game

Users: With friends

Special: Many players

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

First expansion, for up to seven players

Two new nations

New card variety Skill cards

Emphasis on attack, not always balanced

 

Compares to:

Other deck building and trading card games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0