PLAYED FOR YOU
Pax
INTRIGUES IN ANCIENT ROME
Rome at the time of Spartacus: You are a slave and use cards to enhance your power and influence in seven categories and try to be stronger than Rome and the other players; you can also be a traitor, cooperate with Rome and help to put down the uprising.
In your turn you must draw cards, can buy cards and lay out cards and take income or as an alternate move look at face-down Influence Cards and take 2 Aurei (money).
When you draw cards you must take on in hand, place one underneath a Legion Card and put the third one underneath the stack. If you buy you take all cards next to a Legion Card. To lay out cards you pay for it, when you lay out more than one, and receive income for the longest category you just expanded. Laid-out cards influence the action of players. When the open display cannot be filled anymore, the game ends instantly; when this happens within a round you get Aurei instead of cards and the game ends with the end of the round.
Now you turn up Roman Influence Cards: Rome dominates if she has the majority of card symbols in at least four categories and the winner is the player holding the Primus Conspiratus card; players dominate with majorities in four categories and the winner is the player with the highest score.
Pax is an excellent card game; the - at the beginning - seemingly obvious winning strategy of Intrigue cards and Primus Conspiratus Card does not work due to lack of money; money is important for buying and laying out cards. Luck of the draw is balanced by alternate strategies and the solo version is an attractive five-step challenge! Set collection at its best!
Players: 1-4
Age: 10+
Time: 30+
Designer: Bernd Eisenstein
Art: Klemens Franz
Price: ca. 13 Euro
Publisher: Irongames 2011
Web: www.irongames.de
Genre: Card game
Users: With friends
Special: 1 player
Special: Many players
Version: multi
Rules: de en fr
In-game text: no
Comments:
With two sets eight people can play
Attractive solo versions with 5 games
Alternate winning strategies
Luck is present, but not dominant
Good mix of mechanisms
Compares to:
Set collecting games
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0