Agent Doppelnull
Agents on a mission, by combining and remembering the agents of the opposing team must be unmasked. One player receives 10 blue double-naught agents numbered from 000 to 009, and 10 yellow cards with the same numbering. The other player receives yellow agents and blue cards, respectively. The starting display is prepared, then you play seven cards in front of the 7 remaining opposite agents. Then you position your agents, if his number is higher than the number on the card he is placed on the plus marker, when his number is lower he goes onto the minus marker. If his number is the same as that on the card this agent has been unmasked and is laid down flat on the card. The player of the yellow agents starts; in a turn you play one of your cards onto any opposing agent, the position of the agent is adjusted according to new card. You win if you manage to unmask all opposing agents.
Deduction- and learning game * 2 players, ages 7 and up * Designer: Wolfgang Dirscherl * Art: Thies Schwarz * 68201 5, IQ-Spiele, 2011 *** IQ Spiele * www.iq-spiele.de