PLAYED FOR YOU

 

Catch

ENclose areas, fill dents

 

A wooden game board features 8x8 dents and you need to enclose areas on this board, comprising one, two or three dents.

Each player holds 20 marbles of one color, green or blue, and there are 28 black rectangular blocks. Players alternate to place one of those blocks onto the board, covering dents. One player places them in horizontal direction, the other in vertical direction, and both try to enclose/surround dents. When all dents adjacent to one, two or three dents are covered by blocks those dents are considered to be enclosed and are filled with marbles by the player who completed the enclosure. Groups of more than three dents that are surrounded by black blocks are not considered to be surrounded, they must be split up into smaller areas, because one valid enclosed area can only hold a maximum of three dents.

When you enclose more than one area in a turn, for instance by splitting a bigger one, you can fill all those areas with marbles. When both players are unable to place another block, you win, if you enclosed more dents, that is, could place more marbles. You can also play several games and add the results, after the pre-set number of games you win with the higher total score.

The rules name to variants: In Catch 2 you can only surround areas of one or two dents; in Catch 4 the surrounded areas can hold up to four dents.

Knizia and Intellego - in Catch this partnership again results in an elegant and simple game, made from fantastic components, needing a minimum of rules while offering enormous in-game depth, an absolutely good addition to the genre of abstract two-player games.

 

Players: 2

Age: 8+

Time: 20+

Designer: Reiner Knizia

Artist: not named

Price: ca. 58 Euro

Publisher: Intellego Holzspiele 2013

Web: www.intellego-holzspiele.de

Genre: Abstract, placement

Users: With friends

Special: 2 players

Version: multi

Rules: de en fr

In-game text:

 

Comments:

Abstract game for two players

Very beautiful components

Lots of in-game depth needing very few rules

 

Compares to:

All abstract placement games with area enclosures

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0