The Resistance: Avalon
The sequel to The Resistance, a deduction game on secret identities. Arthur’s companions win if they succeed in three quests; Mordred’s henchmen win by successfully block three quests. The Leader ensures that all Mordred’s men know each other and that Merlin knows all minions of Mordred. In a round the Leader selects a team; players discuss it and then vote on the team; if it not confirmed the role of Leader passes to the next player who tries to select a team. If confirmed, the team starts a quest by voting on it. Arthur’s companions must vote success, Mordred’s minions can choose! The quest fails when there is only one vote of failure!
Deduction and discussion game for 5-10 players, ages 13+
Designer: Don Eskridge
Art: Team
Publisher: Indie Boards and Cards 2012
Web: www.heidelbaer.de
Stock #: GP-B812
Special: Many players
Version: en * Rules: en * In-game text: no