PLAYED FOR YOU

 

Sherlock

Cooperative hunt for suspects

 

During the party in the Manor garden a pearl necklace is stolen; fortunately Sherlock Holmes is among the guests and tries to find the culprit, Moriarty’s accomplice.

The game comprises 30 double-sided investigation cards showing a suspect+witness on one side and a witness alone on the other side, ten flight cards with stages One to Ten and five task cards.

In the cooperative version you lay out all investigation cards witness side up in a grid and all players search for triplets of suspects; If you turn up two cards showing the same suspect you can try to find the third one; if you manage this all three cards are taken out of the grid and set aside. If you do not turn up two or three identical suspects you turn over a flight card and turn the investigation cards back down. When only one triplet is left in the grid before the last flight is turned over the culprit is revealed.

In the competitive version you play without flight cards. Should the active player have turned up two cards with the same suspect all other players point to a card in the grid before he turns up his 3rd card. If the active player turns up the correct card, that is, the third card for the triplet, he himself takes two cards of the triplet, the third one goes to whoever pointed at it, or to the active player if no-one chose the correct card. When only three cards are left in the grid you score one point per card collected and bonus points for correlations with task cards if you played one of the versions using task cards.

Sherlock - detection no, searching yes - a nice mix of memo and set collections, children will enjoy the competitive version!

 

Players: 1-5

Age: 5+

Time: 15+

Designer: Arnaud Urbon

Art: David Boniffacy

Price: ca. 12 Euro

Publisher: Ilopeli 2011

Web: www.ilopeli.com

Genre: Set collecting

Users: For children

Special: 1 player

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Loose hologram cover image included

Very nice combination of memo and set collecting

Cooperative and competitive versions

 

Compares to:

Set collection game with a memo mechanism

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0