PLAYED FOR YOU
Expedition Sumatra
Dadu Dadu
On order of zoological gardens, big game hunters search the jungles of Sumatra to find specimens of threatened species. You roll 6 expedition dice and can use the results for actions; dice you do not want to use can be parked for later action or re-rolled.
Possible actions are: 1. Storage - you can park one or two dice for use in actions 2 to 4 or to have an available result, if necessary; when a parked die is used you can park another one. 2. Moving - you use lorry or ship and need a compass for each section between to target spots; tracks used are marked in the player’s color and can only be used by this player. 3. Discovering Animals - you roll for certain combinations when on trap spots or animal spots in order to score an animal. 4. Exploring Sites - you roll lorry, ship and compass and can then use the abilities of explored sites. Sites, especially towns, have special abilities in each of the five different scenarios. Some symbols in a result can block an action despite other, necessary symbols being present - for instance, two storm symbols block the Moving action or native and storm block storage. A Zero Roll is marked, a second Zero Roll annuls the first one and earns you an extra turn; the result of this turn is entered in the log. After 7 to 14 log entries you win with most points from log entries and the longest uninterrupted track.
Dadu Dadu offers a nice and harmonious conversion of Expedition Sumatra into a dice game, the familiar set formation and re-rolling mechanism has been well adapted and the five scenarios offer lots of possibilities and new details. One may hope for a second print-run!
Players: 2-4
Age: 8+
Time: 30+
Designer: Britta Stöckmann, Jens Jahnke
Artist: Mariusz Gandzel, Anna Włodarska, Piotr Rorot
Price: sold out
Publisher: Igramoon Spieleverlag 2011
Web: www.igramoon.de
Genre: Dice game for set formation
Users: For families
Version: multi
Rules: de en
In-game text: no
Comments:
Currently not available
Topic of the board game nicely transferred
Gut use of set formation mechanisms
Very well-structured, compact rules
Five different scenarios
Compares to:
Other dice game with set formation for points, Expedition Sumatra as regards to topic
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0