PLAYED FOR YOU

 

Expedition Sumatra

Dadu Dadu

 

On order of zoological gardens, big game hunters search the jungles of Sumatra to find specimens of threatened species. You roll 6 expedition dice and can use the results for actions; dice you do not want to use can be parked for later action or re-rolled.

Possible actions are: 1. Storage - you can park one or two dice for use in actions 2 to 4 or to have an available result, if necessary; when a parked die is used you can park another one. 2. Moving - you use lorry or ship and need a compass for each section between to target spots; tracks used are marked in the player’s color and can only be used by this player. 3. Discovering Animals - you roll for certain combinations when on trap spots or animal spots in order to score an animal. 4. Exploring Sites - you roll lorry, ship and compass and can then use the abilities of explored sites. Sites, especially towns, have special abilities in each of the five different scenarios. Some symbols in a result can block an action despite other, necessary symbols being present - for instance, two storm symbols block the Moving action or native and storm block storage. A Zero Roll is marked, a second Zero Roll annuls the first one and earns you an extra turn; the result of this turn is entered in the log. After 7 to 14 log entries you win with most points from log entries and the longest uninterrupted track.

Dadu Dadu offers a nice and harmonious conversion of Expedition Sumatra into a dice game, the familiar set formation and re-rolling mechanism has been well adapted and the five scenarios offer lots of possibilities and new details. One may hope for a second print-run!

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Britta Stöckmann, Jens Jahnke

Artist: Mariusz Gandzel, Anna Włodarska, Piotr Rorot

Price: sold out

Publisher: Igramoon Spieleverlag 2011

Web: www.igramoon.de

Genre: Dice game for set formation

Users: For families

Version: multi

Rules: de en

In-game text: no

 

Comments:

Currently not available

Topic of the board game nicely transferred

Gut use of set formation mechanisms

Very well-structured, compact rules

Five different scenarios

 

Compares to:

Other dice game with set formation for points, Expedition Sumatra as regards to topic

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0