presentation

 

Legendary Forests

Dryads, leaves and runes

 

As Dryads, players create forests. You have a set of 25 tiles with a leaves or grass front and monochromatic back. Leaf segments carry half a rune at their edges. You place your starting tile as start for the forest and shuffle your set face-down. One player is the architect; he sets aside five tiles of his set face-down and stacks the rest. All others display their stock of tiles openly, sorted by numbers, if possible. The architect turns over his top tile and all other players take this tile from their set, then all players add the tile to their forest, edges of tiles must correspond. Two rune halves form a complete rune. Areas of the same color of leaves that only contain complete runes, are considered to be closed; areas with rune halves in them are considered to be open.

After placing a tile with a red number, all players can place a tree from stock - in it are two trees per color per player - in an area of the tree color. When 19 tiles have been placed, you score areas with trees - a closed area scores, regardless if there are one or several trees in it, two points for each complete rune, and an open area scores one point per complete rune.

Legendary Forests is a mix of Carcassonne and Take it Easy. All mechanisms are standard and used in many games; only details vary. As all games of Japanese origin, the game is a visual delight, but there are flaws - two examples show the same text. The open stocks of tiles allow for some planning as you can see what might appear, but take care! Five tiles will not come into play! The architect must check the stock displays of other players for information on what might be in the offing.

 

Players: 2-5

Age: 8+

Time: 20+

Designer: Toshiki Sato

Artist: Biboun, Allison Machepy

Price: ca. 20 Euro

Publisher: Iello / Hutter Trade 2019

Web: www.hutter-trade.com

Genre: Place tile, score areas

Users: For families

Version: de

Rules: de en fr jp

In-game text: no

 

Comments:

Standard mechanisms

Some details vary

Disadvantage for the tiles dealer

 

Compares to:

Carcassonne, Take it Easy and games with identical templates for all players

 

Other editions:

Iello (en fr), Sato Familie (jp)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0