Kitara
The realm of Kitara needs to be re-united. Kingdom cards provide warriors, movement, or prosperity points. You feed herds, protect the savannah, and use the powers of Abachwezi ruins to prove your worthiness. A turn comprises selecting a kingdom card, recruiting according to the card, movement including attack or retreat, scoring of symbols on the current kingdom card and of hero tokens and finally feeding the population. Revealing of the first card for era 5 triggers the end of the game and you win after a final scoring at the end of the round with most prosperity points.
Development game for 2-4 players, ages 10+
Publisher: Iello / HUCH! 2020
Designer: Eric B. Vogel
Art: Miguel Coimbra
Web: www.hutter-trade.com
Users: With friends
Special: 2 players
Version: de * Rules: de en r it * In-game text: yes