High Risk

 

As the leader of an expedition you want to get mountaineers to the peak. Each of six dice shows three symbols for danger, two for climbing and one for weather. You roll, can re-roll danger symbols and set other symbols aside, You can stop at any time and do climbing. If a roll only shows danger symbols, one of your climbers falls. If you decide to climb, you move one of your climbers for the number of your climbing symbols. If the move ends in an occupied rock wall, the climber there falls back to the next free zone - bivouac or rock wall. If all six dice show weather or climbing symbols, you have another turn after completing climbing. If you are first to have all your climbers at the peak, you win.

 

Dice and race game in the series Mini Games for 2-4 players, ages 8+

 

Publisher: Iello / Hutter Trade 2019

Designer: Trevor Benjamin, Brett J. Gilbert

Art: Biboun

Web: www.hutter-trade.com

Stock #: 515446

 

Users: For families

 

Version: de * Rules: de en fr * In-game text: no