PLAYED FOR YOU
Eat me if you can!
Set a Trap for the Wolf!
Little Red Ridinghood and the Pig family live in the village, are threatened by the Wolf and set traps for the wolf. In each round the characters are redistributed among players. You are one of the three pigs, a child, Red Ridinghood, Grandmother or Wolf. Depending on the number of players different characters are used, pigs, Wolf and Child are always in play.
The characters of the round are dealt face-down for the first round and then revealed. You take the house of your character and lay it out. Before the Wolf decides upon a victim, each player secretly chooses the option Sleep or Set a Trap and turns the arrow on his house accordingly, but secretly! Then the Wolf chooses his victim and places his marker in front of the victim’s house. Now the victim turns up his house. If he chose Sleep, the Wolf player scores according to the information on the house and the victim loses the same number of points. If the victim chose Set a Trap, the Wolf loses points and the victim gains them. Then all other players reveal their houses: Who chose Sleep wins the victory points on his own house. Whoever chose Set a Trap does not score, but also does not lose points. If you do not have victory points, you cannot lose some. If you lost the round, Wolf or Victim, redistributes characters for the next round, openly and at his choice.
When someone has ten or more points at the end of a round, the game ends and you win with most points. Ties are resolved by the Wolf/Victim scoring of the last round or for the player sitting next to the wolf in clockwise direction.
A nice bluff game for children with a familiar topic- cute, fast and well-made.
Players: 3-6
Age: 6+
Time: 10+
Designer: Jun’ichi Sato
Artist: Jun’ichi Sato, Mathieu Leyssenne
Price: ca. 15 Euro
Publisher: Iello / Purple Brain 2014
Web: www.iello.fr
Genre: Guessing game
Users: For children
Version: en
Rules: en fr
In-game text: no
Comments:
Standard topic for children
Short playing time
Nice bluffing mechanisms
Very attractive components
Compares to:
All bluff and guessing games for children
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0