presentation
Bunny Kingdom
Bunny Rabbits conquer territories
Bunny Lords conquer new territories for their king and collect Golden Carrots for founding cities, acquiring fiefdoms and complying with secret assignments.
The New World up for conquest is represented by a grid of 10x10 territories of four different terrains, to be controlled and husbanded by players.
For each area on the board there is one card, and the game starts with a city of Strength 1 in each city territory. A round comprises the phases of Exploration, Construction and Harvest, played simultaneously by all players. In the Exploration phase you select two of your cards - you begin with twelve (with three) or ten (with four players) and hand on the rest to your neighbor; then all in turn resolve their two cards. Parchments remain face-down, territories are marked with a bunny; a building card is displayed, and the respective building is placed on it. A Provision card is discarded, and you draw two new cards and resolve them.
In the Construction phase, you place buildings according rules into your territories - cities strengthen a fiefdom, farms enhance wealth, sky towers connect two fiefdoms and camps give you control over empty territories. In the Harvest phase, you score carrots = strength x wealth of your fiefdoms. After four such rounds, Parchments for secret assignments are revealed and checked for compliance, and you then win with most carrots.
A tidbit not only for fans of fluffy bunnies! Quickly set up, quickly explained and quickly played; in a game for two there is a higher element of chance, with three and four players there is solid, fun game play with exactly the right amount of strategy and tactics.
Players: 2-4
Age: 12+
Time: 45
Designer: Richard Garfield
Artist: Paul Mafayon
Price: ca. 43 Euro
Publisher: Iello 2017
Web: www.hutter-trade.com
Genre: Card drafting, development
Users: With friends
Version: de
Rules: de en fr jp pl
In-game text: yes
Comments:
Simple set-up
Easy rules
Special rules for two players
More luck in a game for two
Compares to:
7 Wonders and other games using drafted cards
Other editions:
Iello (en, fr). Hobby Japan (jp), Egmont Polska (pl)
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0